One of the strengths of the PlayStation brand has always been its long-running, franchise-driven catalog. From pragmatic4d the early days of Crash Bandicoot and Gran Turismo to modern juggernauts like Horizon and Spider-Man, Sony has consistently delivered unforgettable PlayStation games. But what often goes overlooked is how many of these iconic series expanded onto the PSP in creative and compelling ways. These handheld adaptations weren’t cheap imitations—they were extensions of beloved worlds built specifically for a portable format.
Take God of War, for example. Its PSP entries—Chains of Olympus and Ghost of Sparta—weren’t just side stories; they were essential parts of Kratos’s brutal saga. These PSP games retained the fluid combat, epic scale, and mythological depth of their console counterparts, all within the confines of a smaller screen. Similarly, Metal Gear Solid: Peace Walker was so polished and well-written that many fans rank it among the best games in the franchise, despite its portable origin.
This crossover between flagship console series and handheld releases made the PSP more than just a secondary device. It became a gateway to deeper lore and alternate gameplay experiences. Whether it was racing with Gran Turismo PSP or platforming in Ratchet & Clank: Size Matters, players could enjoy familiar mechanics while on the move. The PSP’s ability to replicate the feel of major PlayStation games was key to its success.
Today, this interconnected approach is standard—franchises expand across devices, media, and formats. But back then, it was bold. The PSP helped pioneer that flexibility, showing that handheld experiences could carry just as much narrative and mechanical weight as full console titles. In doing so, it secured its place in the PlayStation legacy, not just as a companion, but as a cornerstone.